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3D Environment Improvements
New 3D Real-time Rendering Addition
Save and Load Improvements
User Interface Updates and Additions
2D Sketch Environment Improvements
3D Curve and Surface Improvements
General 3D Environment Improvements
Import-Export Translator Additions
Advanced Realistic Rendering Options
Subsystem Upgrades
2D Technical Drawing Environment
Improvements
2D Technical Drawing View Creation
Improvements
2D Technical Drawing Interaction
Improvements
BOM Table Format Improvements
BOM Table Sort/Reorder Capabilities
Hole Table Callout Support
Text References to Part/Assembly
Properties
Reference Hatch on View Geometry
Automatic Center Line/Mark Updates
Partner CD Product Updates
Future Product Insights
IronCAD Labs
A new real-time rendering option
built on HOOPS® technology from Tech Soft 3D, the leading
provider of component graphics technology to the CAD; CAM; and
CAE industries, has been added to improve real-time graphical
performance when working with larger assembly files. Using the
new rendering settings:
-
Camera Interaction
- Dramatic improvements in the 3D rotation and camera
interaction when dealing with larger assembly files will be
felt by user by integrating the HOOPS technology along with
Level of Detail support.
-
Selection
- Quicker selection and highlight feedback will be visible
to the users using the HOOPS quick highlight capabilities.
-
Latest Graphic Driver Support
- You will be able to take advantage of the latest graphics
card drivers using either OpenGL or Direct3D (Microsoft's
Vista preferred pipeline). These drivers are fully tested
and certified by Tech Soft 3D on the HOOPS technology
integrated into IronCAD.
-
Visualization Improvements
- True transparency and advance texture handling are
implemented to give better visualization during the design
process.
In addition to the
immediate interaction and visualization improvements, HOOPS
provides a foundation for future graphical improvements that can
be implemented to continue aiding users in the continual need
for real-time rendering advancements. The application will
continue the support of its Software and OpenGL rendering modes
for customers that are satisfied with the current capabilities
or have limited graphic cards accessibility.

4000 Part Example Using New
Real-time Rendering
Improvements have been made in
both the save and load of data to increase the productivity when
dealing with larger assembly files.

Example of the Quick View Loading
Option
-
20-30% Save Improvement and
Foundation for Future
- The programs underlying structure has been modified to
reduce the save time by only saving modified data even in a
single file environment. In addition, these change build a
foundation for future versions of the program to reduce the
amount of data initially loaded leading to a true on-demand
loading of data.
IronCAD has
implemented a new user interface foundation to allow for
consistency with the Microsoft XP platform UI and for future
options including additional Microsoft platform UI's. This new
implementation includes common items such as:
-
Support for Windows Themes
- Users can set there own desired Windows Theme's for the
look of the Toolbars and Dialog color and the application
will adopt these settings.
-
Toolbar Customization and
Display Setting -
Users can fully customize the toolbar setting to the
preferred setting for their common tasks. In addition, the
toolbar support the Add/Remove options to quickly add/remove
commands without tedious tasks of searching for commands in
general toolbar command managers.
-
Toolbar Icon Tooltips
Improvements -
Icon moue-over tooltips on toolbars have been enhanced to
show the Icon Name along with a short description of the
command. This enhancement aids new users learning curve when
determining which commands to activate during their design
process.

Icon Tool Tip Example
In addition to the
common Microsoft UI consistency enhancements, improvements have
been made in the user interface to help aid users during the
design process as well as allowing users the ability to maximize
the design environment real estate.
-
Docking Scene Browser
- The Scene Browser frame has been enhanced to allowing
docking to new locations within the program frame and
outside the frame (Support for Dual Monitor usage). This
capability allows the user the ability to place the Scene
Browser in the most convenient location for their desired
design process. Support full floating capabilities, the
Scene Browser can be placed on a second monitor to help
maximize the design real estate.
-
Quick Access Property Browser
- The Quick Access Property Browser provides a single
location for common actions and properties at the users
current selection level. This capability provides for a
common location for users to access commands which shortens
the learning curve by eliminating an up front knowledge of
the full commands offered in the application. Users will be
presented with the most common commands that can be applied
to the selection (or multiple selection) as well as actions
that are commonly performed at this selection level. The
Quick Access Property Browser has been implemented in the
Scene, 2D Sketch, and the 2D Technical Drawing Environments
(Default level and view selection level only in the
drawing). This browser defaults as a tab within the Scene
Browser. Users can un-dock (or split dock within the Scene
Browser) the Quick Access Property Browser in order to
locate the browser in the most convenient location.

Example of the Quick Access
Property Browser
-
Command Manager Browser
- Ribbon Bar commands have been migrated into a single
common Command Manager Browser that ties into the Scene
Browser and Quick Access Property Browser interface. When a
command is activated that has addition options for the user,
the Command Manager will appear within the Scene Browser
frame. The Command Manager appears as a Tab within the Scene
Browser that can be docked separately again to allow the
user the ability to define the most efficient location.

Blend Faces Command Bar Example
-
Catalog Updates
- The standard catalogs have been improved in multiple areas
in this releases. The following updates have been
implemented:
-
Updated Icons
- Icons in the Shape, Advance Shape, and Tools catalogs
have been updated for better visual appearance and to
match the UI update.
-
Docking Support
- The catalog group can be docked to different locations
within the program or outside the program to take
advantage of dual monitors. This again gives the users
the ability to maximize the user interface real estate.
-
Quick Access
- A new option has been added to the catalog to allow
quick access to a selected catalog. This option allows
users with many open catalogs to quickly access a
desired catalog without the need to scroll to the
catalog.
-
SmartPaint Image Generator
- Using the SmartPaint Eyedropper to add images/textures
to the catalog now uses a new image generator when using
the new realistic rendering option. The image generator
will generate a icon that represents the SmartPaint
settings to give the users a visual representation of
the stored images.
-
Quick Access Property Browser
Direct Input - If
the Quick Access Property Browser is open in the Sketch
mode, the users can directly input coordinate and curve
information during creation and editing of elements. This
improves the productivity in the sketch environment by
eliminating the need to access additional dialogs or
right-click menus to set specific element input variables.
-
Over/Under/Fully Defined Status
- The 2D Sketch Environment has been updated to highlight
the constraint status of elements within the sketch. Sketch
elements can be over-define, under-defined, or fully-defined
based on the constraints applied to these element. Color
representations can be specified to denote the constraint
status to give a visual appearance of the states. When a
user enters an over-defined status state by adding
additional constraints, they will be given an option to
place the constraints as reference constraints to keep the
element from becoming over-defined.

Example of the Profile Status
Notification
-
New Coincident Constraint
- A new constraint type has been added to the 2D Sketch
Environment. The Coincident constraint allows endpoints/center
points to be constrained to elements within the sketch.
-
Fixed Constraint
- A fixed constraint has been added fix the selected element
within the 2D coordinates. The Fixed Constraint locks the
element's size and location. However, the end points of a
fixed line are free to move along the infinite line that
underlies it. Also, the endpoints of an arc or elliptical
segment are free to move along the underlying full circle or
ellipse.

Fixed Constraint Example on a
Line and Circle Element
-
SmartConstraints
- A new options on the Constraint settings in the 2D Sketch
has been added for SmartConstraints for common elements.
Elements such as Chamfer, Fillet, Polygon, Rectangle, and
Parallelogram along with Tangent Geometry will get automatic
constraints added to maintain the design intent of these
elements. This option can minimize time spent creating
constraint when building parametric geometry.

Example of SmartConstraints
-
Improved Constraints and
Accessibility -
Existing elements have been updated to support additional
constraints. Fillets, Ellipse, Elliptical Arc, and Center
Points of Arcs have been updated to support constraints.
Users can added dimension constraints to the Fillets and
Minor/Major Lengths of the Ellipse and Elliptical Arcs. Arcs
Center Points can be fixed in a similar manner as Circle
Center Points. Both Elliptical Arc and Arc support dual
solving modes based on the locked status of the center
points (Solve moving center point or solve by moving
endpoints when the center point is locked). Along with
improvements in the constraints, accessibility improvements
have been made to give access to constraints that were
previously hidden in right-click options. Both the Mirror
and Projection constraint option have been added to the
constraints toolbar to reduce the learning curve for users.
-
Reference Snapping to 3D
- During creation and modification of 2D elements, users can
now reference 3D geometry without the need to project the
geometry to the 2D Sketch. Holding the cursor over a 3D
element for a brief second will place a reference indicator
to the 3D element on the sketch. This indicator will use the
SmartSnap highlighting behavior to allow the user to refer
to the 3D reference element which reduces the time spent
projecting construction geometry onto the sketch.
-
Sketch to Solid Maintain
Constraints - When
creating solid geometry from 2D Sketch shapes, improvements
have been made to maintain 2D Constraints that have been
added to the elements. These improvement work for both
creation from the full 2D Sketch and creation from elements
within a sketch. This enhancement helps preserve the design
intent when copying 2D Sketch elements from shape to shape.
-
2D Spin Axis Selection
- A new option has been added to Spin IntelliShapes to allow
the user to define a new spin axis. Users can select edges
from other parts or feature within the same part. If the
selection is a feature of the same part, the spin axis will
associate to the selected edge. User can unlock this
association if desired.
-
Endpoint on/off Setting
- A new option has been added in the Show dialog of 2D
Sketches to display/hide the endpoint highlights in the
sketch environment. This setting helps the visualization of
the 2D Sketch when dealing with many open elements within
the sketch (typically found when importing geometry from
other systems).
-
Curvature Display for Splines
(3D Curve and 2D Sketch)
- 3D Curve and 2D Sketch Splines now support the ability to
display the curvature (combs). This display provides visual
representations of the slope and curvature of the spline and
dynamically update as the points/tangency are dragged. The
display is turned on per selected spline by right-clicking
and selecting Display Curvature. Users can adjust the scale
and density by right-clicking on the spline as well. Once
the display is turned on, it will remain visible in the 3D
Curve and Sketch mode as well as the 3d mode. Users can
globally disable the display under the view menu.

Display Curvature Example

Magnitude Setting Control on 3D
Curve Splines
-
Maintain 2D Sketch in Surface
Creation - When
creating surfaces, users are able to select existing edges,
3D Curves, and 2D Sketch elements. Selecting 2D Sketch
element will now remain editable as a 2D element in the edit
mode of the surface. In previous versions, the 2D Sketch
would be converted to a 3D Curve element, eliminating the
full control access to edit the curve. Now the 2D Sketch
will remain and you will be able to edit in the sketch mode
giving you access to all the 2D Sketch functionality.

Example of a Surface Using the
2D Sketch and Maintaining Edit Capabilities
-
Enhanced Surfaces Definitions
- Various surface types have been enhanced to leverage the
kernel representation capabilities for better results in
surface creation. Surface types such as the mesh surface,
loft, fillet, and extend surface now use the kernel
representation to give more predictable and accurate
results.
-
Extend 3D Curve to Point/Value
- A new option has been added to endpoints of 3D Curve
splines to extend the curve using a straight segment to
specified distance, to a point, or to a curve. The To Point
option allows a user to select a point of face/surface of
shapes to extend the 3D Curve. The To Curve option allows
line segments the ability to extend to other 3D Curves.
-
3D Interpolated Spline
- The Interpolated spline allows users to draw a spline on
surfaces which will interpolate the spline to the surface
definition. This is similar to drawing on a surface with a
pencil. During the creation mode, the users will be able to
edit the control points of the spline to position the spline
to the desired location. Once the 3D Curve command is
finished, future edits of the spline cannot maintain the
interpolation to the surface since the surface shape may
have moved or changed order in the structure.

3D Curve Interpolated Spline
Example

Example of a Loft Surface with
Guide Curves
-
Additional 3D Curve Types
- New 3D Curve types (Circle and Polyline) have been added
to extend the creation ability of the 3D Curves. The circle
type allows the user to define the center point, radius, and
the plane to draw the circle. The polyline creates a
continuous line segment 3D Curve.
-
Coordinate System Plane
Referencing -
During the creation and modification of 3D Curves, users can
reference the active coordinate system in the scene. This
allow the user to force the 3D Curves to snap to the
selected coordinate plane and the user can change the look
at direction to be perpendicular to the plane. To use the
coordinate system referencing, select the coordinate system
prior to starting the 3D Curve command.
-
Fillet Creation by Two Pick
- The 3D Curve Fillet has been enhanced to support creation
by picking two line segments with a specified radius. This
option provides the user additional flexibility and control
when creating fillets.
-
Internal Links Across Parents
- New support for internal part/assembly linking across
different parent shapes is now available within the single
scene environment. Users can link parts and assemblies under
different assemblies at different levels in the hierarchical
structure by dragging them into new assemblies within the
Scene Browser. Normally this capability is only achieve by
creating individual part/assembly files and linking them in
as external referenced files. That method forces the users
to manage extra data on their file system. The Internal
linking allows the user to minimize the number of files on
disk and returns the same results. The internal links is not
supported across external linked files. Internal links will
be broken when they exist in files that are saved as
external.
-
Configurations Improvements
- New support has been added to configuration in the
following areas:
-
Insert of Configuration
- When inserting parts/assemblies into the working
environment, users will now have options to select the
desired configuration used in the inserted
part/assembly.
-
In-place modification of
Configurations
- Users now have the ability to change the configuration
state of parts/assemblies that are externally linked
into the working environment. Right-click options on the
Scene Browser link give users access to the available
configurations.
-
Design Variation
Configurations
- New support for Design Variation in configurations has
been added. Using the Design Variations, users can
specify which variations are applied to configurations.
This allows user the ability to change the position,
size, attributes, and BOM information of parts and
assemblies between configurations.
-
Collision Detection in Mechanism
Mode - You can now
detect collisions with other components when moving or
rotating a component within the mechanism mode. The software
can detect collisions with the entire assembly or a selected
group of components. You can find collisions for either the
selected components or for all of the components that move
as a result of constraints to the selected components. The
collision will highlight the collision area and has options
to stop the motion at this collision and to insert a sound
at collision points. This capability helps determine the
validity of mechanism movements created by the users.
-
2D Sketch Under Feature in Scene
Browser -
IntelliShape features can be expanded in the Scene Browser
to show the 2D Sketch associated with the feature. This
helps determine if a feature is an IntelliShape feature or a
imported/combined feature (features without sketches). In
addition to the display, the sketch feature will highlight
the sketch constraint status (over/under/fully defined) by
displaying a (-), (+), or empty indicator next to the sketch
name denoting the status.

Example of a IntelliShape
Expanded with a Under-Defined Status Sketch
-
Material Name and Density
Catalog Support for SmartPaint
- User can now create SmartPaint catalog entries that carry
the material name and density. Using the SmartPaint
Eyedropper, right-click while placing the SmartPaint in the
catalogs. This will give options to create only the
SmartPaint or Material and SmartPaint. The capability allows
users to define materials with density and visual properties
that can be stored in the catalogs for reuse.

Material Example in a Catalog
and Its Properties
-
Save Selected as External Links
- A new option has been added to allow users to save a
selected assembly and its shapes as individual external
references. The option will recursively parse the assembly
and save the parts and assemblies out to the specified
location using the part/assembly name. This option is found
under the File menu as "Save All As External".
-
Smart Assembly Temporary
Reference - A new
temporary constraint reference has been added to the Smart
Assembly attachment connectors. When a user drops a
component using the Smart Assembly, a temporary constraint
will be added between the connectors of the two mating
objects. This allows the user the ability to move, rotate,
or extend the component that was dropped on and the dropped
on components will update to these modifications. The
constraint is a temporary constraint since the constraint
will be broken between connectors if you move or rotate the
component that was dropped and connected using the Smart
Assembly.
-
Smart Assembly Matching
Connector API Option
- There is a new option in the
API for the Smart Assembly project that allows the
developers to enable a matching pair dialog. This dialog
will display all the possible matching attachment connectors
when dropping onto a object that has connectors. The user
can select on the matching list to preview the connection
and apply the connection when the correct connection is
matched.
-
Attachment Point Lock Offset
- Attachment
points currently have the ability to lock to a face that
they are placed on. You can now offset (position or rotate)
the attachment points (using the TriBall) while maintaining
the lock attachment to the face. This allow users the
ability to place the attachment points in a desired location
from a selected face and maintain that location if the face
position changes.
A new realistic rendering option
is now available to offer extended capabilities beyond the
existing IronCAD realistic rendering. This new option extends
the existing capabilities by enhancing the existing interface
capabilities along with adding the following additional
rendering options:
-
Improved Raytracing
- New Raytracing algorithms have been implemented to improve
the raytraced shadow effects and performance in realistic
renderings. Users can control the depth of number of ray
bounces lights perform which can effect the performance and
quality (higher the number will usually result in slower
performance with better results).
-
Global Illumination
- Global Illumination (GI) enhances the realism by not only
accounting for direct light from light sources but it also
takes into account indirect illumination. Indirect
illumination can be light from object and environments that
add to the realism of the rendered result. Global
Illumination also adds the benefits of radiosity, caustics,
and soft shadows.
-
Radiosity Support
- The inclusion of radiosity calculations in the rendering
process often lends an added element of realism to the
finished scene, because of the way it mimics real-world
phenomena. Consider a closed room with a window. Radiosity
will allow the room to light up naturally like in a real
world environment by blending colors from objects onto
others as well as producing a glow effect of light.
-
Caustics
- Caustics are patterns of focused light created by curved
surface that are reflective or refractive. Caustics are
created by emitting photons from light sources that pass
through surfaces that are transparent or reflective or both.
This can be set individually on a light in the GI Tab of the
lights properties or by using Global Illumination to emit
photons.
-
HDRI Environment Support
- High Dynamic Range Imaging (HDRI) is a set of techniques
that allow a far greater dynamic range of exposures (i.e. a
large range of values between light and dark areas) than
normal digital imaging techniques. The intention of HDRI is
to accurately represent the wide range of intensity levels
found in real scenes ranging from direct sunlight to the
deepest shadows. HDRI's have a big impact on the realism of
reflections because they can produce reflections on object
that are much brighter than reflections caused by normal
textures. HDRI's alone can make a vast improvement over any
existing renderings performed in IronCAD.
-
Area Lights
- Area lights produce light from a rectangular area that
will produce soft shadows. This light can be sized and
positioned similar to other lights, however it will only
generate soft shadows. These light usually require
additional rendering time but will product higher quality
shadows based on the samples specified.
-
Soft Shadow Support
- Soft shadows are the shadows outside the shadow area
generated by completely blocking the light by objects. This
is referred to as a partial shadow or penumbra. Soft shadows
add more realism to rendering, however they are normally
more intensive to render and require addition rendering
time. Soft shadows are supported on Area, Spot, Point, and
Direct light sources as well as emitted surfaces and shadows
produced from Radiosity and GI.
-
Glow and Volumetric Lights
- Both Spot and Point lights now support the ability to add
a glow effect to the light. This glow is not a volumetric
light, so it will pass through objects. However this light
will allow user to produce effects highlighting lights in
areas. Spot lights have an additional option to support
Volumetric Lights. This is similar to real spotlights
passing through a fog generating a glowing effect. This can
produce additional realism in specific rendering
environments.
-
Emission Light Sources
- Light can now be emitted from surfaces to produce
additional lighting effects. Any surface can be set to emit
light in the SmartPaint properties of the selected
face/surface under the Emission Tab. This effect is created
by creating a meshed lighting surface of a series of lights.
Using this capability will require additional rendering time
depending on the size of the surface.
-
Depth of Field
- Depth of Field (DOF) is the distance in front of and
beyond the object that appears to be in focus. Cameras now
allow the user to define the focal point and the amount of
the out of focus region.
-
Specular and Diffuse Control
- New control has been added to control the bidirection
reflectance distribution function for the diffuse and
specular finishes on objects. In plain words, the function
formalizes an observation that color shades and brightness
of an object depend on both the direction of illumination
and the direction to observer. Users can change this setting
to add in additional realism for specific material
characteristics. For example, Car Paint will have different
specular results then that of rubber.
-
True Transparency
- True transparency is now supported in the rendering
environment. Previous version would not simulate
transparency accurately when the object became more
transparent. In this new improvement, you will see better
transparency and more accurate results of color fading when
the transparency increases.
-
Transparent Shadow Support
- Shadows passing through a transparent object now support
transparent effects due to the transparency. Basically the
shadow will fade as it passes through a transparent object
instead of producing a hard shadow based on the light being
blocked by the object.
-
Blended Alpha-Masking Textures
- Images used in Textures can not support Blended
Alpha-Masked images. This allows users additional control in
setting up the desired affects.
-
Fresnel
Reflection - Fresnel Reflection is the adjustment of the
reflection based on the angle between the surface normals
and the viewing angle. Based on this information, the
attenuation of the reflection is adjusted to give more
accurate results.
-
2D and 3D Procedural Shaders
- Various 2D and 3D procedural shaders have been added to
various effects in the SmartPaint properties. These shaders
are more sophisticated than conventional textures that are
computed using mathematical formulas eliminating pixelation
found in textures. These shaders allow you to produce
materials that are simply not possible with textures that
can generate very powerful and unique results.
-
Material Library
- A material catalog is available based on the new rendering
capabilities to be used as a foundation for users to expand
from to create your own unique materials.
-
Multi-Thread Render to Window
Support - The new
rendering capabilities support a multi-threaded process when
rendering to a pop-up window. This allows the user to start
a rendering and continue working in the 3D Environment.
Users will need a system that has dual processor support to
see the added benefit of this capability.
-
Scan Line and Pixel Preview
- The rendering process can be set to render in a random,
scan line, and spiral mode to allow users various preview
option types. These options can be changed prior to
rendering based on the critical areas to be previewed when
setting up renderings.
-
Realistic Preview During
Modifications -
When editing SmartPaint properties, a new realistic preview
has been added to help aid in the creation and modification
of material settings.
-
Lights Suppression State
- Lights that have been suppressed in the Scene Browser have
been updated to show the suppressed state by updating the
icon to a greyed out icon. This is consistent with other
icon changes in IronCAD for suppressed objects.
-
Multi-Select Lights for On/Off
and Shadows On/Off
- Lights can be multi-selected and turned on/off as well as
turning on/off the shadows. This option improves the setup
time when trying various settings and lighting effects for
realistic renderings.
-
Enhanced Image
Export Support and Size - Images exported using the new
rendering can now support larger size settings (previous
versions limited the size on various export types). This
allows users the ability to render in a wide variety of
formats at different sizes.
-
Updated Codecs for Animation
Export - Animation
codecs have been updated to improve the animations exported.
Animations can be exported at Full Frames uncompressed as
well as many other compression types.
-
Rendering Toolbar
- A new toolbar has been added to allow the user to change
the rendering display status in the 3D Environment. Users
can toggle between wireframe, wireframe with color, facet,
shaded, edges on/off, hidden edges on/off, silhouette edges
on/off, as we as access to realistic rendering settings and
render now.
-
Advance Camera Toolbar
- A new toolbar has been added to help in the setup of the
camera for realistic renderings. Users can adjust common
camera settings such as pan, tilt, yaw, roll, Z up
direction, arc, and perspective.
-
UGS Translator Support
- New translator options for import/export are available
that support Unigraphics version 11-18 and NX1-NX4 versions.
This is available as an add-on option for users to extend
their ability to share data between multiple CAD systems.
-
3D PDF Export
- 3D Parts/Assemblies can now be exported as Adobe Acrobat
3D PDF files. 3D PDF files enable 3D-based collaboration and
CAD data interoperability in a light-weight file format that
is standard in the industry.Users can increase engineering
productivity by sharing Adobe PDF files containing precise
geometry and product manufacturing information with users of
free Adobe Reader® software to mark up 3D designs, or
leverage Adobe PDF files for downstream manufacturing
processes without having to buy CAD translators.
-
Parasolid Modeling Kernel
Updates - Updates
to the Parasolid kernel have be implemented. These updates
include various improvements to the modeling geometry as
well as support for new version. Files up to version 19 can
be imported and exported.
-
ACIS Modeling Kernel Updates
- Updates to the Acis kernel have be implemented. These
updates include various improvements to the modeling
geometry as well as support for new version. Files up to
version 17 can be imported and exported.
-
D-Cubed Component Updates
- Component of the D-Cubed offering including the 2D DCM, 3D
DCM, and the 3D CDM have been updated to the latest version
to improve performance and reliability of solving and
collision.
-
TechSoft 3D HOOPS Toolkit
Updates - Updates
to the latest version of the HOOPS toolkit allows users to
export and share IronCAD scene files in the latest HSF
format. This allow users to share data with other
applications such as viewer while taking advantage of the
latest visual and performance improvements.
-
Spatial 3D Interop Translators
- Updates to the many import/export options available in
IronCAD (including IGES and STEP) have been updated to the
latest versions offered from Spatial. This update improves
the reliability of the import/export interoperability
between CAD systems.
-
PTC Granite Updates
- IronCAD add-on option for the PTC Granite has been updated
to the latest version supporting version 4.0 and Wildfire
3.0.
-
Update to Microsoft .Net 2005
- IronCAD development platform has been updated to the
latest version of Microsoft's .Net Development platform to
take advantage of improvements offered by Microsoft. This
update also extends into the API which is used to extend
IronCAD capabilities by end users and outside developers.
User will be able to use CB .NET 2005 and the .NET 2005
development platform to develop custom applications.
-
IronCAD Help Documentation
- IronCAD's Help Documentation has been updated for better
navigation and search capabilities. In addition,
Show-Me reference tutorials
have been updated and are hosted on the IronCAD support page
to allow for additional tutorials to be updated frequently
to help continue the learning process of the application.
The help system has an online version that will continue to
update to provide additional helps between release version -
Online Help.
Improvements have been made in
the drawing view creation utilizing a new quick view mode which
is resulting in 2 to 10x (or greater) improvements. This mode is
best used when working with larger model data in the general
creation and detailing design process. When exporting or
printing final production drawings, it may be best to use the
existing precise or draft modes for the most accurate
representations.

Quick View Creation Example
Improvements have been made in
the general interaction within the 2D Technical Drawing when
dynamically panning and zooming. Level of detail has been
implemented on annotations and other elements that are
computationally heavy when dynamic operations are performed. The
level of detail allows the dynamic operations while maintaining
visual representations of the annotations and geometry.

Example of Level of Detail on
Dimensions in 2D Drawing
The BOM Table has been updated to
give users an easier method of formatting the table. A new
control for editing the BOM Border formatting such as outer
border, inner borders, and all borders with line types and color
controls has been added. In addition, user will have formatting
controls for the text on a per selected or table basis for
setting font, size, color, and cell fill color.

BOM Table Cell and Border Format
Setting
New sorting options have been
added to the BOM table to support sort by criteria and to
reorder the selected row. Users can use sort criteria such as
sort by, then by, and then by to sort the contents of the
generated BOM table. Using this criteria, user have options to
maintain the item numbering to avoid changes to items already
created in the drawing. The sort order is maintained through
update of the BOM. In addition, users can manually reorder the
selected row to generate custom ordered BOM tables.

BOM Sort Options
The Hole Table has been updated
to support hole callout information generated from the 3D
environment. Users can choose to display Tap/Drill, Thread
Description, Hold Depth, Drill Angle, Hole Type, Type Depth, and
Countersink Drill Angle within the Diameter or Radial columns.
In addition, the Hole Item Box Select has been enhanced to only
select the custom holes once when adding the item number. This
prevent duplicate item numbers for holes like counterbored or
countersink.
New options have been added to
the text link to property capabilities to allow references to
specific parts/assemblies in addition to the current file
property linking. User can pull from part/assembly information
that is currently accessible in the BOM table (part name, part
number, description, material, sizebox, and custom properties).
This capability will allow users to setup custom templates to
automatically pull information from parts/assemblies into the
title block information or it can be used in other annotations
like text with leaders.

Settings for Text References to
Part/Assembly Properties
Reference Hatching can now be
applied within views on the projected view geometry. Users can
select a face or a close boundary to apply a hatch region. The
region will be maintained when the geometry is modified as long
as the face or boundary still exist. This capability provides
the user that ability to define designated areas or materials on
the projected geometry.

Reference Hatch Applied to Geometry
The automatic center line/mark
functionality has been updated to act on visible and hidden
geometry displayed. This update will eliminate unnecessary
creation of center lines/marks that would be present in drawing
views based on non-visible geometry.
IronCAD's Partner CD has been
updated with the latest version of the Gold Partner products
including Algor's Design Check, Concurrent Systems Design Data
Manager, and Progress Soluzioni's IronPRO Add-in Tools. New
partner product have been added as follows:
-
CAM (Dolphin CadCam's
PartMaster) -
Dolphin CadCam Systems Ltd (established in 1995) is a
recognized world leader in the creation, distribution and
direct supply of CadCam software. We specialize in CAM for
the CNC machining market, offering a depth of both practical
and technical expertise second to none in the CadCam
software market. We currently supply our software to a range
of sectors including: Manufacturing, Engineering,
Pharmaceutical, Education and Oil. Within each of these
major sectors we also supply to a variety of ancillary
services; no company is too large or too small to benefit
from our CadCam software solutions. Dolphin CadCam Systems
Ltd’s Administration, Training and Technical Support Centre
is situated in Kilmarnock, Scotland.
The PartMaster suite includes 2D drafting, 2.1/2D Milling
(with rotary A or B axis), 2D Drilling, Laser and Plasma
cutting, 2+2 axis turning, 2 and 4 axis Wire EDM and
Involute gear design modules. The Dolphin Export add-in tool
for IronCAD allows IronCAD users to export model geometry to
PartMaster's machining modules for milling, turning and wire
EDM. Dolphin CadCam have a long association with the
extrusion die industry and many die manufacturers use
PartMaster for all aspects of extrusion die manufacture. OEM
versions of the PartMaster suite have been produced for
specialist machine tool builders within the sign making
industry.
-
Rendering Content (DOSCH DESIGN)
- DOSCH DESIGN develops innovative computer graphics
products for 3D design, advertising, print publishing,
architectural visualizations, animation, motion design and
multimedia presentations.
In this endeavor DOSCH DESIGN turns its passion for design
quality into valuable and time-saving productivity tools.
Great attention to product detail and quality is paired with
the philosophy of making these products available to the
user at a very attractive price. Dosch Design products are
useable "license-free", which means no further cost or fees
are due when used commercially.
As part of the IronCAD Gold Partner program, Dosch Design
delivers sample High Dynamic Range Images (HDRI) that can
used in IronCAD's/Inovate's Advanced Realistic Rendering
free of charge. These samples images include both high and
low resolution that can be used for accurate reflections or
for lighting sources. Sample images of the HDR images
provided on the IronCAD Gold Partner CD can be viewed on the
Partner Site.
To view a full list of available content offered from Dosch
Design, please visit
www.doschdesign.com.
-
Mutli-Media Training Material
(The IronCAD Essentials)
- Softeacher International is built on the success of our
multi media training material. We use the tried and true
teaching method of learning by doing. Our belief is that
sustainable knowledge only comes from systematic practice.
Our carefully developed material guarantees a learning
experience over the ordinary. Since 2003 we have supplied
Swedish reseller Solidmakarna with IronCAD courses and now
they are available to IronCAD users worldwide. Our material
is created for self training, but may also be provided as
classroom training through your local IronCAD reseller.
The IronCAD Essentials is the first international
translation of our multi media training materials for
IronCAD. It is a four day course which guides both beginning
and experienced users from the very basics of IronCAD to its
more advanced features. Our user friendly training,
containing narrated, subtitled instructional films, allows
the students to directly apply what they're learning at
their own pace.
IronCAD Labs is designed to give
IronCAD customers the ability to test drive emerging technology
and products in order to help shape these technologies to meet
the exact needs of the customers. The products and technologies
offered on IronCAD Labs are design to help extend the
IronCAD capabilities
into the other aspect of the design process in addition to
extending IronCAD
alone. Visit IronCAD Labs at
www.ironcad.com/support/labs
to see the latest technologies and products.
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